UPDATE: ‘Final Fantasy XV’ Officially Delayed Until November

UPDATE: ‘Final Fantasy XV’ Officially Delayed Until November

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UPDATE: 15/8/2016

Final Fantasy XV has officially been delayed until November 29, 2016 Square Enix has announced today. Game director Hajime Tabata said in a press release confirming the delay:

“From the moment we joined this project, our vision was to create a level of freedom and realism previously unseen in the series. Regrettably, we need a little bit more time to deliver on this vision and are confident that this new release date will help us achieve this. As the director and lead of this project, I wish to personally apologize for the additional wait. As a team, we want Final Fantasy XV to achieve a level of perfection that our fans deserve. We kindly ask for your understanding.”

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Our original article published on August 14 can be found below:


According to multiple sources Square Enix has informed retailer GameStop that Final Fantasy XV will now release on November 29, 2016. This delay will set the game back two months from its previous release date of September 30, that was revealed during the Uncovered: Final Fantasy event back in March.

The reports of the delay first came from website Gamnesia, which cited sources at GameStop. A Kotaku article followed, claiming they heard from separate sources from within the company, seemingly confirming this new release date. 

Gamnesia published an image, which Kotaku claims to have also seen, of instructions to change the release date on Final Fantasy XV displays that GameStop retailers have already received.

final fantasy 15 delay, final fantasy xv delay, final fantasy november release
Image via Gamnesia

Needless to say, Final Fantasy XV has had a troubled development. It’s been ten years since the game was officially announced with multiple reports stating the title has been in rough shape throughout its lengthy production. These extra two months, much like any delay, will give the developers more time to make sure the final product was worth the wait.

In the comments section of the aforementioned Kotaku article, author Jason Schreier posted an excerpt from an interview he conducted with Final Fantasy XV’s game director Hajime Tabata. In it, Tabata touches on the game’s troubled development.

“Schreier: How has the optimization been going? There’s so much going on and there are so many graphical effects that it must be tough to get a stable framerate on consoles.

“Tabata: I’m not gonna lie, that is a very difficult thing. It’s hard work. It’s troubling us doing that. If we just said ‘we’re gonna cut this off to make it better,’ that could be quite easy, but we really don’t want to do that. We’ve been keeping some people waiting about ten years for this game now, so we really don’t want to cut anything. For example, we could take away the number of enemies who appear at once or cut down the number of effects on screen—it would be very easy to optimize it then, but we don’t want to do that.”

Final Fantasy XV will now likely launch on November 29, 2016.

Image: Square Enix


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An aspiring video games journalist in my third year of media studies that has a rather unhealthy obsession with a certain Caped Crusader. You can follow my nerdy shenanigans on Twitter @LevelUpLynch.
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