What does that mean exactly? PlayStation VR is built for the PS4, not a high-end gaming PC like the Oculus will need to run alongside. Therefore, affordability and accessibility came first in the headset’s design, while high-end virtual reality came in second.

Masayasu Ito, PlayStation Executive Vice President, told Polygon in an interview that PSVR is not intended for those who use high-end PCs, “it’s for the mass market.” The device was specifically designed for everyday use, meaning it had to be easy to use and affordable. It remains to be seen how affordable the device will be in comparison to the Oculus Rift’s $600 price tag and the HTC Vive’s $800 cost.

More information is sure to come next week during Sony’s PlayStation VR press event at the Game Developers Conference 2016 (GDC). The presentation is scheduled for 2 pm PST on March 15, in San Francisco.

There are roughly 36 million PlayStation 4s currently in the wild; Sony definitely has the numbers to make a mass appeal splash. But regardless of any numbers or figures, the market has to be ready to take the virtual reality plunge, expenses and potential risks included. By the end of the year, the market will have certainly spoken.

For more on virtual reality and GDC updates next week, keep it locked to GeekFeed.com.